'The awards originally comprised four categories: science fiction, fantasy, horror, and young adult. A fifth category for children’s fiction (ages 8-12 years) was added in 2001.
'The YA and children's categories cover works in all three speculative fiction genres. These categories each have two separate awards, one for novels and one for short fiction.
'Two changes to the awards’ process were introduced in 2008, the best-in-show Golden Aurealis Awards for novel and short fiction (introduced in 2004) were discontinued, and two new categories were introduced: best anthology and collection, and best illustrated work or graphic novel.'
Source: http://www.aurealisawards.com/AboutUs.htm Sighted: 29/11/2013.
Instituted in 1995. The aim of the awards is to recognise Australian writers in the genres of science fiction, fantasy and horror. Beginning with four divisions (Science Fiction, Fantasy, Horror and Young Adult), a new division (Children's) was added in 2001. In 2008, Anthology, Collection and Illustrated Book / Graphic Novels divisions were also added. The Young Adult, Children's, Anthology, Collection and Illustrated Book divisions cover all three genres. The Science Fiction, Fantasy and Horror divisions each have two categories - Best Novel and Best Short Story, while the Children's and Young Adult divisions are offered for Long Fiction and Short Fiction.
New works by Australians published in the relevant calendar year are eligible for consideration.
'I count myself lucky. Weird, I know, in this day and age when all around us the natural and political world is going to hell in a handbasket. But that, in fact, may be part of it.
'Back when I started writing, realism had such a stranglehold on publishing that there was little room for speculative writers and readers. (I didn’t know that’s what I was until I read it in a reader’s report for my first novel. And even then I didn’t know what it was, until I realised that it was what I read, and had always been reading; what I wrote, and wanted to write.) Outside of the convention rooms, that is, which were packed with less-literary-leaning science-fiction and fantasy producers and consumers.' (Introduction)