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Issue Details: First known date: 2008... 2008 Reaching Out to a Younger Generation Using a 3D Computer Game for Storytelling : Vincent Serico's Legacy
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'Vincent Serico was deeply concerned about members of the younger generation growing up around him 'losing their way' in modern times... Working in consultation with Vincent and the research team, CyberDreaming developed a simulation of Vincent's Country for young Aboriginal and non-Aboriginal persons from the Canarvon Gorge region to explore Vincent's life stories of the region'. The game uses Vincent's contemporary paintings as storyboards. Called Serico's World it represents a legacy to his life's works, joys and regrets. Wyeld and Leavy discuss the background to the project and Vincent's contribution. Source : Australian Aboriginal Studies (2008 - no.2).

Publication Details of Only Known VersionEarliest 2 Known Versions of

  • Appears in:
    y separately published work icon Australian Aboriginal Studies no. 2 2008 Z1571390 2008 periodical issue

    'In this non-thematic issue of the journal there are major papers addressing a variety of topics: social anthropology and sociology, demography, the use of electronic media in recording and portrayal of Indigenous Australian knowledge and values, rock-markings and archaeology.' (Editorial introduction)

    2008
    pg. 43-53
Last amended 11 Aug 2009 16:05:28
43-53 Reaching Out to a Younger Generation Using a 3D Computer Game for Storytelling : Vincent Serico's Legacysmall AustLit logo Australian Aboriginal Studies
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