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Reaching Out to a Younger Generation Using a 3D Computer Game for Storytelling : Vincent Serico's Legacy
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First known date:
2008...
2008
Reaching Out to a Younger Generation Using a 3D Computer Game for Storytelling : Vincent Serico's Legacy
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'Vincent Serico was deeply concerned about members of the younger generation growing up around him 'losing their way' in modern times... Working in consultation with Vincent and the research team, CyberDreaming developed a simulation of Vincent's Country for young Aboriginal and non-Aboriginal persons from the Canarvon Gorge region to explore Vincent's life stories of the region'. The game uses Vincent's contemporary paintings as storyboards. Called Serico's World it represents a legacy to his life's works, joys and regrets. Wyeld and Leavy discuss the background to the project and Vincent's contribution. Source : Australian Aboriginal Studies (2008 - no.2).
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Last amended 11 Aug 2009 16:05:28
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Reaching Out to a Younger Generation Using a 3D Computer Game for Storytelling : Vincent Serico's Legacy
Australian Aboriginal Studies
Subjects:
- South East Queensland, Queensland,
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