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'The author's playfulness is to the fore in this strange, charming book. It is a game which invites the reader to roll the dice, take a card from the deck, gain points, lose a turn, and, one way or another, advance around a notional game board: a pirate's world of exotic ports, risky encounters, escapades, wonders and the routine of shipboard life, always in the presence of the moody, changeable sea.' (Publication summary)
Publication Details of Only Known VersionEarliest 2 Known Versions of
Works about this Work
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Introduction to Ken Bolton’s A Pirate Life
2023
single work
review
— Appears in: Cordite Poetry Review , no. 109 2023;
— Review of A Pirate Life 2023 selected work prose 'The author’s playfulness is to the fore in this strange, charming book. It is a game which invites the reader to roll the dice, take a card from the deck, gain points, lose a turn, and, one way or another, advance around a notional game board: a pirate’s world of exotic ports, risky encounters, escapades, wonders and the routine of shipboard life, always in the presence of the moody, changeable sea. The cards that guide us are like entries from a log in which, generally, the captain speaks in the second person. Some are as brief as a phrase (‘Mast struck by lightning’), others a couple of taut paragraphs. Patches of narrative and patterns of repetition emerge from the sequence, which we might ‘reshuffle’ to create our own order. Variation is part of the game.'(Introduction)
-
Introduction to Ken Bolton’s A Pirate Life
2023
single work
review
— Appears in: Cordite Poetry Review , no. 109 2023;
— Review of A Pirate Life 2023 selected work prose 'The author’s playfulness is to the fore in this strange, charming book. It is a game which invites the reader to roll the dice, take a card from the deck, gain points, lose a turn, and, one way or another, advance around a notional game board: a pirate’s world of exotic ports, risky encounters, escapades, wonders and the routine of shipboard life, always in the presence of the moody, changeable sea. The cards that guide us are like entries from a log in which, generally, the captain speaks in the second person. Some are as brief as a phrase (‘Mast struck by lightning’), others a couple of taut paragraphs. Patches of narrative and patterns of repetition emerge from the sequence, which we might ‘reshuffle’ to create our own order. Variation is part of the game.'(Introduction)
Last amended 5 Feb 2024 07:38:50