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Issue Details: First known date: 2018... 2018 A Story Without Words : Challenges Crafting Narrative in the Videogame Rise
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'How does one tell a story without words? How does one construct a narrative for an audience without relying on words to reveal character and circumstances? My digital vignette, Rise, accounts a character’s morning routine without the exposition and cues provided by the narration or dialogue in traditional creative writing. This paper uses Rise as a lens through which to examine the inseparability of ludology and narratology in games, asserting that mechanical challenge can present narrative conflict, while player actions can become story. Although design choices can be used to guide the audience through a structured, linear narrative, the interpretation of that narrative relies on the audience’s ability to assign meaning to their actions, as well as the objects they encounter within their environment. Navigating the challenges of storytelling without words while designing Rise has revealed new approaches to my creative practice, and has implications for understanding how game mechanics influence narrative development, particularly in how they can further the pedagogical purposes of serious games.' (Publication abstract)

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  • Appears in:
    y separately published work icon TEXT Special Issue Website Series no. 49 April 2018 14203136 2018 periodical issue

    'This special issue of TEXT considers the new forms of writers and writing practices that are emerging in our digital age, paying specific attention to the various convergences of writing practices with cultures of gaming.' (Source : Introduction)

    2018
Last amended 26 Jul 2018 12:29:02
http://www.textjournal.com.au/speciss/issue49/Barker.pdf A Story Without Words : Challenges Crafting Narrative in the Videogame Risesmall AustLit logo TEXT Special Issue Website Series
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