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Brooke Maggs Brooke Maggs i(A134829 works by)
Gender: Female
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Works By

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1 The Many Doorways of Tori Chen Brooke Maggs , 2023 single work short story
— Appears in: Forbidden Doors : An Anthology 2023;
1 Bereft of Morna Brooke Maggs , 2020 single work short story science fiction
— Appears in: Lighthouse : An Anthology 2020; (p. 158-171)
1 Surveying VR Storytelling : Investigating Key Terminology and the Role of the Procedural Author Brooke Maggs , 2018 single work criticism
— Appears in: TEXT Special Issue Website Series , April no. 49 2018;

'Current discussions around virtual reality (VR) storytelling have surged in the last few years, along with the growth of virtual reality technology and content. There is a focus on differentiating and defining this medium by discussing the immersive, interactive qualities that give it new ways to tell stories. Questions circle around what it means when audiences are ‘present’ in the narrative and how this creates a desire to have agency. I argue these terms – immersion, presence, interactivity, and agency – can be afforded more nuance as they are often used to discuss two different yet interconnected aspects of telling stories with technology: the technology itself and narrative techniques. In an attempt to understand how to tell stories with VR, I have discussed the terms immersion, presence, interactivity and agency from a technology perspective and a narrative perspective. I discuss the translation of literary techniques to VR narratives to demonstrate how storytellers can alter the way audiences are immersed, have agency and feel present and can interact in digital narratives.'  (Publication abstract)

1 Explainer: the Art of Video Game Writing Brooke Maggs , 2016 single work essay
— Appears in: The Conversation , 21 June 2016;

'Imagine writing a story where the first thing the “reader” asks when they begin is: what do I do?

'The answer might be one or all of these things: explore, survive, observe, solve, form a strategy, make decisions.

'Game writing is a type of storytelling where the reader is a player. Everything about the game, like the environment, the characters, the rules and the gameplay, can be opportunities to tell the story. This makes game writing extremely collaborative, technical and iterative.' (Introduction)

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