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'Tark and Zyra finally make it out into the real world ... but things are not quite what they expected. When Zyra is captured by the Designers, Tark finds himself among a group of teenage rebels. It seems like everyone has an agenda, and Tark and Zyra are to be the pawns in other people’s power games. They soon discover the sinister uses to which the game is being put and the shocking way it is all operated — with dozens of kidnapped children wired directly into the mainframe, their brains keeping the whole thing going. Will Tark and Zyra be able to free these children? Will they be able to save the characters within the game from the people who created them? Will they even be able to remain in the real world? Or will the Designers’ plans for world domination win out?' (Publisher's blurb)
Notes
Publication Details of Only Known VersionEarliest 2 Known Versions of
Other Formats
- Also braille.
- Also large print.
Works about this Work
-
Gamers’ Rebellion by George Ivanoff
2013
single work
review
— Appears in: Buzz Words , June 2013;
— Review of Gamers' Rebellion 2013 single work novel -
Review : Gamers’ Rebellion
2013
single work
review
— Appears in: Good Reading , October 2013; (p. 71)
— Review of Gamers' Rebellion 2013 single work novel
-
Review : Gamers’ Rebellion
2013
single work
review
— Appears in: Good Reading , October 2013; (p. 71)
— Review of Gamers' Rebellion 2013 single work novel -
Gamers’ Rebellion by George Ivanoff
2013
single work
review
— Appears in: Buzz Words , June 2013;
— Review of Gamers' Rebellion 2013 single work novel