'Forfeit is the newest game of the Court of the Moon, and one seemingly designed for humans to lose. But Arianne Seaforth is willing to pay a great deal to help her oldest friend – and she is learning to extract a price of her own.'
'In a world where lightning sustained the Roman Empire, and Egypt's vampiric god-kings spread their influence through medicine and good weather, tiny Prytennia's fortunes are rising with the ships that have made her undisputed ruler of the air. But the peace of recent decades is under threat. Rome's automaton-driven wealth is waning along with the New Republic's supply of power crystals, while Sweden uses fear of Rome to add to her Protectorates. And Prytennia is under attack from the wind itself. Relentless daily blasts destroy crops, buildings, and lives, and neither the weather vampires nor Prytennia's Trifold Goddess have been able to find a way to stop them.
With events so grand scouring the horizon, the deaths of Eiliff and Aedric Tenning raise little interest. The official verdict is accident: two careless automaton makers, killed by their own construct. The Tenning children and Aedric's sister, Arianne, know this cannot be true. Nothing will stop their search for what really happened. Not even if, to follow the first clue, Aunt Arianne must sell herself to a vampire.'
'Ash Lenthard doesn’t call herself a vigilante. She’s merely prone to random acts of derring-do, and occasional exhibitions of tomfoolery. Her friends, the Huntsmen, have never stepped over the line while patrolling the streets of Luinhall.
'That was before the murder of Ash’s beloved guardian, Genevieve.
'Now, Ash Lenthard is out for blood and even when the hunt sends her to the palace, on a collision course with a past identity she would do anything to forget, Ash cannot, will not, back down.'