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'The Beautiful Pixels single work   criticism  
Issue Details: First known date: 2015... 2015 'The Beautiful Pixels
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'This essay offers detailed readings of Toby Davidson’s ‘Double Dragon’ (2012) and Connor Weightman’s ‘Garden Pixels’ (2013) as examples of contemporary Australian poems concerned with computer games. Unpacking the computer game allusions in each work, the essay demonstrates how games might supply a rich background for specific poems, both in particular game content, but also in the complexities of the material form of the video game. The readings of each poem take into consideration theoretical perspectives (such as N. Katherine Hayles’s account of transhumanism), as well as insights from game studies (including work on controllers by Bjorn Nansen and Graeme Kirkpatrick) and more traditional literary comparisons (such as works by Franz Kakfa and Philip Salom).' (Publication abstract)


  • Epigraph:

    Video games seem inaccessible to those who don’t play them, like the literary canon of a foreign language. Many see them as nothing more than militaristic wet dreams or playthings of young and old boys: racing cars and shooting aliens and not a whole lot else. (Brendan Keogh ‘On Video Game Criticism’ 2014: n.pag.)

    ‘This is what the consoles cannot show.

    In the event of game over, re-read the instructions’

    (Toby Davidson ‘Quartet for the Age of Interruption’ 2012: 51-56)

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Last amended 15 Feb 2016 11:04:58 'The Beautiful Pixelssmall AustLit logo Axon : Creative Explorations