Video games seem inaccessible to those who don’t play them, like the literary canon of a foreign language. Many see them as nothing more than militaristic wet dreams or playthings of young and old boys: racing cars and shooting aliens and not a whole lot else. (Brendan Keogh ‘On Video Game Criticism’ 2014: n.pag.)
‘This is what the consoles cannot show.
In the event of game over, re-read the instructions’
(Toby Davidson ‘Quartet for the Age of Interruption’ 2012: 51-56)