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AustLit

Video Game Adaptations
in an Australian context
(Status : Public)
Coordinated by Video Game Adaptations
  • Works Cited

    "About the Game Developers' Association of Australia (GDAA)." Game Developers' Association of Australia (GDAA), n.d. Web. 10 Sep. 2014.

    Aldred, Jessica. "A Question of Character: Transmediation, Abstraction, and Identification in Early Games Licensed from Movies." Before the crash early video game history. Detroit: Wayne State University Press, 2012. 90-104. Print.

    Apperley, Thomas H. “Genre and game studies: Toward a critical approach to video game genres.” Simulation and Gaming 37.1 (2006): 6-23. Sage journals. Web. 11 Sep. 2014.

    Blanchet, Alexis. "A Statistical Analysis of the Adaptation of Films into Video Games." InaGlobal. N.p., 12 July 2011. Web. 10 July 2014.

    Booker, Logan. "Australian Bureau of Statistics Releases Data on Local Games Industry." Kotaku Australia, 11 Apr. 20008. Web. 10 Sep. 2014.

    Brand, Jeffery E. “Digital Australia 2012.” Interactive Games and Entertainment Association, 2012. Web. 11 Sep. 2014.

    Brookey, Robert Alan. Hollywood Gamers: Digital Convergence in the Film and Video Game Industries. Indiana: Indiana University Press, 2010. Project Muse. Web. 11 Sep. 2014.

    "Digital Games Industry in Australia." Australian Government, 31 Oct. 2007. Web. 10 Sep. 2014.

    Egenfeldt-Nielsen, Simon, Jonas Heide Smith, and Susan Pajares Tosca. Understanding Video Games: The Essential Introduction. New York: Routledge, 2008. Taylor and Francis. Web. 11 Sep. 2014.

    "Game On." Australian Centre of the Moving Image (ACMI), n.d. Web. 10 Sep. 2014.

    "Games Overview." Screen Australia, 11 Mar. 2013. Web. 10 Sep. 2014.

    "Game Masters." Australian Centre of the Moving Image (ACMI), n.d. Web. 10 Sep. 2014.

    Gantayat, Anoop. “Deltora Quest set for DS”. Imagine Games Network 18 Jan. 2007. Imagine Games Network. Web. 22 Oct. 2014.

    Gutierrez, Peter. “Vicarious play and the paradox of the video game movie: A central question for media education.” Screen Edition 71. (2013): 38-43. Informit. Web. 11 Sep. 2014.

    Hall, Stefan. ""You've seen the Movie, Now Play the Video Game": Recoding the Cinematic in Digital Media and Virtual Culture." Order No. 3531953 Bowling Green State University, 2011. Ann Arbor: ProQuest. Web. 8 Sep. 2014.

    Haukka, Sandra. Ella Corazy. "Working in Australia's Video Game Industry." Australian Research Council Centre of Excellence for Creative Industries and Innovation (CCI), May. 2011. Web. 10 Sep. 2014.

    Interactive Games and Entertainment Association (IGEA). "Digital Australia 2014." Australia: Bond University. PDF. Web. 25 Sep. 2014.

    Kaldamanidou, Betty, and Maria Katsaridou. "Silent Hill: Adapting a Video Game." Literature/Film Quarterly 41.4 (2013): 266-77. ProQuest. Web. 12 Sep. 2014.

    Kellock, Rani. “Media Compatible: Good Game.” Screen Education 50. (2008): 56-60. Informit. Web. 11 Sep. 2014.

    King, Daniel, and Paul Delfabbro. “Should Australia have an R 18+ classification for video games?” Youth studies Australia 29.1 (2010): 9-17. EBSCO. Web. 11 Sept. 2014.

    Larrisa, Hjorth. Chan Dean. "Gaming Cultures and Places in Asia-Pacific." NY: Routledge, 2009. EBL. Web. 10 Sep. 2014.

    Lien, Tracey. "What Was THQ Brisbane Working On Before The Studio Closed?." Kotaku Australia. N.p., 15 Sept. 2011. Web. 10 Sept. 2014.

    Mack, Justin. "The Beating Heart Theory of Cinematic Video Games." Order No. 1509233 Southern Methodist University, 2012. Ann Arbor: ProQuest. Web. 8 Sep. 2014.

    Maguire, Matt. "AU Spending on Gaming Expected to Grow Faster than Music, Film and TV." Game Planet, 13 Feb. 2013. Web. 10 Sep. 2014.

    Maher, Jimmy. “The Hobbit”. The Digital Antiquarian. N.p., 16 Nov. 2012. Web. 6 Oct. 2014.

    Moore, M. R.. "Adaptation and New Media." Adaptation 3.2 (2010): 179-192. Print.

    “Origins of Australian Game Developers.” Tsumea, Australian and New Zealand games development, 2008. Web. 11 Sep. 2014.

    Provenzo, Eugene. "Encyclopedia of Social and Cultural Foundation of Education." CA: Sage Publication, 2009. EBL. Web. 25 Sep. 2014.

    Ruggill, Judd Ethan. Gaming matters: art, science, magic, and the computer. Alabama: University Alabama Press, 2011. Project Muse. Web. 11 Sep. 2014.

    Serrels, Mark. "The Great Oz Comic-Con." Kotaku Australia, 11 Jan. 2012. Web. 25. Sep. 2014.

    Serrels, Mark. "What Does $20 Million of Federal Funding Mean for the Australian Games Industry?" Kotaku Australia, 15 Nov. 2012. Web. 10 Sep. 2014.

    Sharwood, Simon. "Author of '80s classic The Hobbit didn't know game was a hit." The Register. N.p., 18 Nov. 2012. Web. 10 Sept. 2014.

    Webb, Tiger. "The Big Business of Pop Culture Conventions." ABC Australia, 3 Oct. 2014. Web. 25 Sep. 2014.

    "Welcome to Supernova." Supernova Pop Culture Expo, n.d. Web. 25 Sep. 2014.

    "What is PAX?" Penny Arcade, n.d. Web. 25 Sep. 2014.

    Wolf, Mark J. P. The Video Game Explosion: A History from PONG to PlayStation and Beyond. London: Greenwood Press, 2008. Ebook Library. Web. 19 Oct. 2014.

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