AustLit logo

AustLit

Issue Details: First known date: 2018... 2018 Building the Character : Imagined Consciousness in Roleplaying Videogames
The material on this page is available to AustLit subscribers. If you are a subscriber or are from a subscribing organisation, please log in to gain full access. To explore options for subscribing to this unique teaching, research, and publishing resource for Australian culture and storytelling, please contact us or find out more.

AbstractHistoryArchive Description

'Media scholars often claim that videogamers are co-authors with designers/writers of videogame narratives. Yet in most videogames, authorship is illusory, a series of procedural choices whose outcomes are pre-programmed. However, invested gamers invent an ‘imagined consciousness’ of their player-characters, one that maintains character consistency and helps gamers not to author game narratives, but revise them. There is tension between gamer-playing-game and gamer-roleplaying-character caused by competing desires for gameplay experiences, but conscious negotiation of creative/inventive and readerly roles can reveal player agency, and enhance the pleasure of narrative videogaming experiences.'  (Publication abstract)

Publication Details of Only Known VersionEarliest 2 Known Versions of

  • Appears in:
    y separately published work icon TEXT Special Issue Website Series no. 49 April 2018 14203136 2018 periodical issue

    'This special issue of TEXT considers the new forms of writers and writing practices that are emerging in our digital age, paying specific attention to the various convergences of writing practices with cultures of gaming.' (Source : Introduction)

    2018
Last amended 26 Jul 2018 12:44:01
http://www.textjournal.com.au/speciss/issue49/Johnson.pdf Building the Character : Imagined Consciousness in Roleplaying Videogamessmall AustLit logo TEXT Special Issue Website Series
X