'In a world recovering from a decade-long war against witches, 24 year-old La Roux (Roo) Urser, struggles to keep her secret DNA changing abilities secret. They’re the same as the enemy, and while she’s 95% certain she’s not an evil witch, she has no idea where her powers came from. Add a three-year probation for telling her ex to get lost – and he did, a father who abandoned her, and a sister who hates her, well, it’s hard to convince herself she matters.
'But Roo has her favourite musician Prince, her sexy songstress bff and her barmaid job at The Cauldron to keep her going. Hiding in plain sight seems to be working, until the day a mysterious witch hunter comes to town with disaster in his wake. A witch possesses the body of her sister and publicly attacks her, sending the world into chaos by revealing her secret and that the enemy is not extinct, but alive and kicking.
'An Inquisitor hell-bent on revenge, an obsessively evil witch and a game played by gods to the death. There is more than one danger to Roo’s life. She must learn to trust new friends and to master the neglected abilities she knows little of in order to save the lives of her loved ones and convince herself and the town she’s more than the sum of her witch-like powers.'
'Cash's soul was falling apart--literally. That was until Roo, his beautiful progeny, stuck it back together. He returns to his home town intending to train Roo and prepare her for the Game but demons from his past scratch from the inside and when he wakes from a nightmare, almost killing her, he decides she's better off without him. While he runs from one responsibility, others are thrown in his path. Soon he's faced with the devastating results of his retreat, and learns that while Roo may have fixed his soul, he broke her trust. When the truth about her identity comes out, Cash must overcome his doubts for the sake of her life, but can he overcome his demons in time?
'Marc is a god. The god of the in-between. The messenger between the worlds, traveller between the dimensions, otherworldly trickster, shameless lover of all things. You may have heard of him, he's been known as Hermes, Hoth, Loki ... He'd be able to gloat more about his status if it wasn't for the fact his years have left him a little flakey and his position has kept him tethered to the world of men. He's on a mission to uncover the truth about the hunter's inception so he can foil the plot to overthrow the Queen, and if he impresses the new racy red-headed Player, then props to him. But when a way out of his long service is presented, he's left with a choice: take it, or follow his new friends into a battle they might not win without him.'
Source: Publisher's blurb.
'Once confused with the enemy and abandoned by her father, Roo Urser spent most her life hiding her fearsome powers. But then she met Cash, a hunter with secrets of his own, who revealed her true purpose in life: to play the Game of Gods. Now she must use those powers to survive.
'Forced to attend The Ludus and pitted against bloodthirsty contenders, freedom is only a few trials away. If Roo passes the trials, she can declare independent. If she fails... she faces a fate worse than death. Trapped in Urser House where her monstrous father is making secret deals threatening to topple the Game, and the world, Roo becomes determined to uncover his plans. Soon, failing is the last thing on her mind.
'As lies and deceit surround her from all sides, Roo must decide who to trust amongst her powerful companions--her emotionally scarred mentor, her oddball brother, or her rival Players. But when the souls inside her battle for supremacy, her thoughts become unstable. How can she survive when she can't trust herself?'
Source: Publisher's blurb.
'Roo is desperately trying to pick up the pieces her evil father left behind, while still keeping the existence of gods a secret from humans. But the Game of Gods is ending and the pressure to live up to her true identity is overwhelming. Not to mention she keeps missing her best friend's wedding, her unpredictable fiancé is becoming violent, and her father's war is catching humans in the crossfire.
'The enemy is closer to home than Roo realizes and facing her past is the least of her worries. If she wants to defeat evil, she must embrace her true nature before it's too late, because it's not just the end of the game ... but the world.'
Source: Publisher's blurb.